/* AI5.518: first-paint hero sizing = what live-fixes fit() applies later; avoids a jump */
@layer hsPresentation{
@media (max-width:560px){html body #s7 #skyIntro h1#skyTitle[data-hs478]{font-size:clamp(1.75rem,7.9vw,2.45rem)!important;line-height:1.04!important;max-width:15ch!important;margin-bottom:12px!important}html body #s7 #skyIntro p#skyIntroDescription{font-size:.95rem!important;line-height:1.55!important;margin-bottom:12px!important}}
@media (min-width:561px){html body #s7 #skyIntro h1#skyTitle[data-hs478]{font-size:clamp(2.4rem,4.6vw,4.1rem)!important;max-width:19ch!important;line-height:1.02!important}}
}
/* AI5.518: the boot re-shows #s7 (~1s later) and restarts its .7s "rise" fade, which hid the hero and pushed LCP; the landing hero is static anyway */
html.hs-landing-held-v5179 body #s7.scene.on{animation:none!important}
